Play BellSack. MOVE: left joystick and 2 triggers. TURN: right joystick.
EDIT TERRAIN: mouse drag the 5 colored knobs per circle/bell. Save/load: TODO V/Var tree. Bellsack183 has moving balls by VarGradientGL physics, not doing the more detailed collisions yet, not tuned well yet, but at least its moving. Bellack is now running on Lamgl, an javascript function that calls GPU statelessly with immutable tensors. TODO implement https://github.com/benrayfield/jsutils/blob/master/src/bellsack/BellsackDesignDocument.txt Terrain is randomly generated. Reload it if you dont see the game world. TODO cache gradientAtXYZ(cachedSurfaceXYZ) in second output texture in bellCacheVec4 step, to make it about 2x maybe 4x or 5x faster cuz of fewer calls of densityAtXYZ(vec3). |