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opensource/Apache2 Like IPFS, not responsible for P2P user content. [2025-12 its still single player, TODO many players] |
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Unlimited usernames. Password instant creates
username (by ed25519) and is not uploaded. If lose password, cant recover cuz end-to-end. Hackers get unlimited tries, use long password. Same user/pass work at many URLs/Tomcats. Dont need to login to make "P2P user content". Some features may only be available logged in. |
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TODO put VarUI here
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i need potential and kinetic energy computed both before and after the dt change. the steps are mixed up. Var.poten is not the only kind of potential energy. loss already includes that, so u shouldnt directly. There is 1 loss for whole world state (set of Var's), not per Var. One way to do it would be, tho i hope i dont have to complicate it with this, create .nextP and .nextV fields in Var, and have aVar.nextStateTemp(dt) set those in aVar.nextP and aVar.nextV which we will call nextStateEnd, and nextState(dt) would call nextStateTemp(dt) then this.p = this.nextP; this.v = this.nextV; so lamglLoopBody could call only nextStateTemp(dt) then adjust aVar.nextV to norm energy, then aVar.nextStateEnd(). is there another way to do it, or do we gotta do that?
Play BellSack. MOVE: left joystick and 2 triggers. TURN: right joystick.
EDIT TERRAIN: mouse drag the 5 colored knobs per circle/bell. Save/load: TODO V/Var tree.
ADD BALL: LB/RB on gamepad (above analog triggers).
FIXME the 3 multiprobe checkboxes are not working yet 2025-12-4-9aET.
hypothesis_saddleringBugHappensCuzTheresLocalminOf(densityAtXYZ)NearCenter!!!
Saddlering bug is back. So many terrain shapes can happen so fixing it in some breaks it in others. think I know why. Local-mins. The isosurface is densityAtXYZ(vec3)=0. Positive density is inside. Negative is open area. In mid air theres probably gradientAtXYZ(vec3)=vec3(0,0,0).
Play BellSack. MOVE: left joystick and 2 triggers. TURN: right joystick.
EDIT TERRAIN: mouse drag the 5 colored knobs per circle/bell. Save/load: TODO V/Var tree.
ADD BALL: LB/RB on gamepad (above analog triggers).
FIXME the 3 multiprobe checkboxes are not working yet 2025-12-4-9aET.
graphicsDebugDiv
newtonIterationsDiv
SignedDistanceSpeedDiv
DensityOfSlightAttractToVec3_mul
DisplayErrorsOnSurfaceInBrightGreenIfAbsMoreThanDiv
AddToDensityForTestingDiv
Display3dLocalMinsOfGradientMagLessThanDiv
MultiprobeSortDensityMul
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